
About Me
I’m a 3D character artist working in character modeling, texturing and design.
I came to 3D in 2019 from an IT background, wanting work that was more creative than networking and fixing computers. I started texturing and modeling for other people in early 2021, and quickly realized I needed stronger fundamentals — so I put the time into anatomy and the principles behind solid character construction.
Today I take on full character work, from design through modeling and texturing, both for my own projects and for clients. The tools and techniques in this space change every year, and keeping up with them is part of the job I enjoy most.
What I do
Character modeling · Texturing · Character design · Anatomy and form
Software
Blender · ZBrush · Substance Painter · Photoshop & Krita
I’m currently looking for a role as a 3D character artist. If my work looks like a fit for your team or your project, I’d be glad to hear from you.